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Geometry Dash Demon Step

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Geometry Dash Demon Step is not for the faint of heart. It is a version that makes player grit their teeth they accompany the cube to charge straight forward.

Geometry Dash Demon Step gameplay

Still the familiar main character: Cube. Let's keep things simple by controlling a cube, but don't confuse it with a cute game. Here, each touch of the screen is a declaration of survival because the speed is constantly increasing, and the terrain tortures you mercilessly. You may have known Egg Dash as a humorous, unconventional version with cute images like eggs, but it still requires high precision. Or Geometry Subzero is a version with a modern minimalist breath, with shimmering lighting effects. Then, Geometry Dash Meltdown is a speed race without brakes, accompanied by wind-tearing music that makes adrenaline flow. Are you on this game's team? Every dance is hell, where speed and darkness accompany you.

Speed ​​​​bounce idea

This idea allows you to take advantage of the movement force to perform horizontal moves, change gravity, or jump beyond the limits of the game screen. However, calculating the right time is a problem. This is what makes the feeling beyond physics. Perhaps a light bounce can put you in the opposite direction of the teleportation area. If just one time is wrong, not only will you lose, but also... completely lose your direction. This is when the player is not only playing the game, but you are integrating and restructuring spatial thinking.

Tips for controlling the cube in Geometry Dash Demon Step

  • Touch lightly, don't hold for long: Demon Step rewards short, decisive actions. Long press by clicking and holding when necessary.
  • Learn the music, not just learn the map: The design is extremely synchronized with the background music. If you know the beat, you can close your eyes and still dance correctly. That's what makes professional players different.
  • Point of view: There are sections of the map that are upside down, making you think you're going in the wrong direction. This is a completely wrong view. It's in that upside-down rotation that you have to read directions by light and geometric signs.